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The Hits Keep Undying [deck tech]

Champion of Rhonas seems good to me, and there are many other ways in the format to cast spells without paying for them. This deck is an attempt to explore whether that can be leveraged enough.

Note

I haven't played this deck. It's primarily offered as a guide to one way you might format a deck tech listicle on Ways We Mage. Refer to the List FAQ for more clarification on how to edit your lists.

Note
I haven't played this deck. It's primarily offered as a guide to one way you might format a deck tech listicle on Ways We Mage. Refer to the <a href="/lists/faq">List FAQ</a> for more clarification on how to edit your lists.
bonus mana package

2 of these to swing for the fences and net 12-15 mana (if cast for free).

<a class="mtgcard">Hazoret's Undying Fury</a>
2 of these to swing for the fences and net 12-15 mana (if cast for free).

3 of these are in to cast 6-7 mana sorceries or devastating combat tricks.

<a class="mtgcard">Wildfire Eternal</a>
3 of these are in to cast 6-7 mana sorceries or devastating combat tricks.

4 of these is an attempt to get 5-10 free mana at some point in the game.

<a class="mtgcard">Champion of Rhonas</a>
4 of these is an attempt to get 5-10 free mana at some point in the game.

2 of these to provide a threat and cantrip card draw.

<a class="mtgcard">Mirrorwing Dragon</a>
2 of these to provide a threat and cantrip card draw.
ETB creature package

1 of Djeru: if I'm not spending mana on creatures or sorceries, I will have more for planeswalkers.

<a class="mtgcard">Djeru, With Eyes Open</a>
1 of Djeru: if I'm not spending mana on creatures or sorceries, I will have more for planeswalkers.

3 of to get free combats out of a modest team.

<a class="mtgcard">Hero of Goma Fada</a>
3 of to get free combats out of a modest team.

2 of these seems close enough to a combat trick to be beneficial.

<a class="mtgcard">Ridgescale Tusker</a>
2 of these seems close enough to a combat trick to be beneficial.
payoff package

2 of these to thin out for Hazoret's Undying Fury hits and stabilize versus aggro.

<a class="mtgcard">Nissa's Renewal</a>
2 of these to thin out for <a class="mtgcard">Hazoret's Undying Fury</a> hits and stabilize versus aggro.

1

<a class="mtgcard">Approach of the Second Sun</a>
1

2 of, seems a great finisher and a tremendous combo with Mirrorwing Dragon

<a class="mtgcard">Slip Through Space</a>
2 of, seems a great finisher and a tremendous combo with <a class="mtgcard">Mirrorwing Dragon</a>

1 of to re-use creatures felled in combat

<a class="mtgcard">Razaketh, the Foulblooded</a>
1 of to re-use creatures felled in combat

2 of

<a class="mtgcard">Exquisite Archangel</a>
2 of

1 of these although I'm not going for zombies as it is a hit for Hazoret's Undying Fury and it will enable me to cast almost anything in the deck.

<a class="mtgcard">Hour of Promise</a>
1 of these although I'm not going for zombies as it is a hit for <a class="mtgcard">Hazoret's Undying Fury</a> and it will enable me to cast almost anything in the deck.
enabler package

4 of these will sometimes help me get to 4 mana on turn 3 without being swiftly removed, and stick around to finish up with Ridgescale Tusker, Slip Through Space and so on.

<a class="mtgcard">Channeler Initiate</a>
4 of these will sometimes help me get to 4 mana on turn 3 without being swiftly removed, and stick around to finish up with <a class="mtgcard">Ridgescale Tusker</a>, <a class="mtgcard">Slip Through Space</a> and so on.

4 of these will surely be useful thoughout the game, particularly with Mirrorwing Dragon in play.

<a class="mtgcard">Blossoming Defense</a>
4 of these will surely be useful thoughout the game, particularly with <a class="mtgcard">Mirrorwing Dragon</a> in play.

1 of these to marginally increase the value of Champion of Rhonas, Wildfire Eternal, and the fatty brigade when hard-cast.

<a class="mtgcard">Bloodlust Inciter</a>
1 of these to marginally increase the value of <a class="mtgcard">Champion of Rhonas</a>, <a class="mtgcard">Wildfire Eternal</a>, and the fatty brigade when hard-cast.

1 for card draw in the late game

<a class="mtgcard">Ajani Unyielding</a>
1 for card draw in the late game

1 of to tilt combat in my favor

<a class="mtgcard">Samut, the Tested</a>
1 of to tilt combat in my favor

24 lands: 18 green, 13 red, 6 white

24 lands: 18 green, 13 red, 6 white
3 <a class="mtgcard">Game Trail</a> 2 <a class="mtgcard">Canopy Vista</a> 2 <a class="mtgcard">Scattered Groves</a> 2 <a class="mtgcard">Cinder Glade</a> 2 <a class="mtgcard">Sheltered Thicket</a> 1 <a class="mtgcard">Needle Spires</a> 1 <a class="mtgcard">Evolving Wilds</a> 6 <a class="mtgcard">Forest</a> 1 <a class="mtgcard">Plains</a> 4 <a class="mtgcard">Mountain</a>

sideboard

sideboard
4 <a class="mtgcard">Ambuscade</a> 3 <a class="mtgcard">Shock</a> 3 <a class="mtgcard">Abrade</a> 2 <a class="mtgcard">Ramunap Excavator</a> 2 <a class="mtgcard">Cartouche of Strength</a> 1 <a class="mtgcard">Oketra's Last Mercy</a>

Maybeboard

Maybeboard
<a href="/lists/2">Rhonas synergy</a> <a href="/lists/3">Wildfire synergy</a>
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